GURPS Spaceships [David L. Pulver] on *FREE* shipping on qualifying offers. Three, two, one Blast off! GURPS Spaceships is the. GURPS Spaceships (4ed) *OP [David L. Pulver] on *FREE* shipping on qualifying offers. Spaceship sourcebook for GURPS 4th Editon. Is gurps spaceships a good product for people wanting to do SFRPG campaigns ? I was wondering how detailed it was? Is it fairly detailed or is.
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Additionally if drone is small missile size distance at which its sensors will be able to give more information than sensors on the ship is burps measured in dozens of kilometres, not even hundreds. In the open market, assuming TL10, multiply the final cost of each ship and any parts needed spaceshisp repair that ship by 0. Ships that want a rounded survivability will have to invest just as heavily in point defense and manuever. If roll is absolutely needed due to current situation in the game it maybe better to use Navigation as a skill to determine if you can hit your target.
This could be played out in a strictly deterministic fashion, but normally the game handles randomness with rolls.
Spaceship Design and Combat: GURPS conversion
The spaceship itself does not take any damage from this attack unless it overpenetrates. It only protects against ghost particle meson weapons. Antimatter missiles are not cost effective. Fighters, Carriers, and Mecha brings greater detail to dogfights, from tiny-but-agile fighters to the carriers that ferry them into battle. No switches are appropriate, other than those expressly covered by these rules.
For converting base Eclipse Phase skills, divide by 10 and round to the nearest number eg a skill of 63 becomes 6, 37 becomes 4 etc. Changing Times is recommended for additional help to bring that setting to the Fourth Edition. The main book covers spaceship design, travel, and operations, along with a mapless space combat system. Small explosive charge can transform any “drone” into a cloud of shrapnel projectiles. Add the cost of both systems together and divide by two.
I then reduced the final cost by 5 points, as I believe that sinking a chunk of your points into having a ship which is not Signature Gear saddles one with the equivalent of a minor Vow or Duty, as you must constantly protect and maintain your ship. As with hanger bays, vehicle docks may be combined to hold one large vehicle or split among multiple smaller ones.
Tactical Implications of Eclipse Phase Technology Plugging the Eclipse Phase technology through the ship designer, some things become immediately apparent. Railguns are slow and inaccurate but can be deadlier than nukes at high velocities.
Where doing so resulted in wonky numbers, modifiers were rounded to the nearest or most thematically appropriate whole number.
Even constant dodging can lead to mistakes accumulating in data due to problems with relative positioning.
Their distance is not that good even in ship based variants compared to heat and EM sensors considering that most military vessels sport some kind of fusion power plant spacedhips drive and a huge array of radiators in case of laser or particle weapons.
Do you mean that larger weapons can’t do anything to them, or that s;aceships don’t have the sensors to fire back? Plugging the Eclipse Phase technology through the ship designer, some things become immediately apparent.
Because you can’t use metallic hydrogen – active magnetic containment will remove any chance of surprise attack. Do you keep your radiators extended, risking them in the hopes of outlasting a more cautious enemy? I’m a little skeptical of.
Using GURPS Spaceships in Traveller [MyGURPS]
Multiple characters can take this advantage, pooling their wealth together to afford a more expensive, co-owned ship. Especially if you want a reliable lock on target due to cost of such devices. Indestructible armor does not exist. Surf our site for the files you want. For example, a J-4 ship will need to install six Fuel Tank systems, all of which will be emptied by a full-range jump. There is also a neat rock-paper-scissors dynamic between the different types of weapons and their ideal countermeasures, with armor countering lasers, point defense countering missiles and maneuver countering railguns.
Everything else is available in any campaign I run, though the Ship Owner advantage assumes Traveller’s starting wealth. To destroy it you need to reduce dHP to zero. So why roll for anything?
If you’re planning an interplanetary trip to a transhuman tomorrow, there’s no time like the present! So what you have is a simple chemical mine-missile probably laid somewhere around a moon or asteroid in hope of getting a lock on ship before its sensors could get reliable information about a piece of almost inert metal and chemicals.
There is never a need to buy more than one J-Drive system, except as a backup. This is not a true internal system — it is a recessed area in the yurps with which the smaller vehicle mates spaceshiips Serenity and its shuttles.
This genre guide gives you hard facts for space-based campaigns, and information for creating your own setting. Unless there is some complex gravity fields in the way.
Most ships will have a standard fuel processor. Theoretically many networked drones as outlined in your post can be fashioned into an extension to ship spaceshipx allowing for a bigger sensor radius. Yeah that sounds like a better solution. One thing that’s missing from GURPS is how to handle the drone-centric force composition suggested by Sandberg’s analysis and confirmed by Jack Graham. Any ship computer should be able to create a firing solution without much trouble.
Attacks against “immobile” targets. Neither processor requires any power points. Pulver Edited by Jake Steinmann. Ship that keeps distance is protected by aforementioned light lag but drones need to get much closer. B26except that it can never be turned into actual, “liquid” cash. Grups tradeoff between Isp and thrust is huge. Combat Scales For deep space battles a hex size of 1, km and 3-minute or minute turn lengths is appropriate.
Ships can mount plasma weapons as well as any form of laser. Streamlined ships are often Winged, but it is not a requirement.